Rollercoaster Update: A Game of Shadows
You really do start to realise how big a vfx project is once you get to the compositing.[...] Take shadows for example. This became (and continues to be) perhaps the biggest part of the post processing. I already knew I would have to build any object in 3D if it needed to receive a shadow, but there were several things, having never done a project like this from start to finish, that I didn't realise until I came to the compositing: